Map: Buccaneer Bay

Bucc Challenge NMHC > wave 14

Author: Herbofou

DU 0/120 MU 0/120

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    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 2000 6000 3000 4000
    Huntress 2000 5000 3000 2000
    Monk 3000 6000 3500 2000
    Ev 4500 6000 1000 1000
    Summoner 4500 6000 1500 1500

    Build Status: Public

    Difficulty: Nightmare

    Game Mode: Campaign

    Hardcore: Yes

    AFK Able: Yes

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    I run this map with :

    1. Upgrade Jester as main
    2. Tower Boost Monk with monk guardian
    3. Armored Summoner with Chicken + Apprentice guardian
    4. Armored Summoner with Chicken + Huntress guardian

    Summoners are on each side of "Hint3" buff, on LT's (chicken should fight)

     

    Reach wave 14 before archers get killed by ogres. Need improvement of build or stats. Any constructive comments is welcome.

     

    Hint 1:

    Aura stack + Gas Trap (should reach the arrow marked lane) 6DU Buff + 7 Archers + 2x 1DU Reflection Beam for copter 4DU Buff + 3 Mages + 1DU Reflection Beam

    Hint 2:

    Aura stack (in the middle for wyverns) 4DU Buff + 4 Archers

    Hint 3:

    6 DU Buff with : • 3 Mages + 2 LT's + 1DU Reflection Beam on "Hint4" side                        •  2 Mages + 2LT's + 1 DU Reflection Beam on "Hint3" side

    Hint 4:

    Aura Stak 6DU Buff (reach Gas trap and Aura stack on "Hint5" - usually build a buff beam to reach the "Hint4" Buff, then sell it) + 4 Archers

    Hint 5:

    Aura stack + Gas Trap (to prevent Djinn desummoned Auras) Darkness Trap on stairs to aggro ogres with LT's before they hit Crystal on Hint5