Map: Palantir

Palantir NMHCMM Wave 28 (6 LT)

Author: Double Dark

DU 0/120 MU 0/120

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

    No hint selected.

    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 2000 4000 2000 2000
    Huntress 2000 3000 2000 2000
    Monk 2000 3000 3000 2000
    Ev 2000 2000 0 2000
    Summoner 3000 4000 2000 2000

    Build Status: Public

    Difficulty: Any

    Game Mode: Survival

    Hardcore: Yes

    Mix Mode: Yes

    AFK Able: No

    Time Per Run: 35 minutes

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    You can lose if spiders web your units, Sharken push a wall, or Djinn eat a buff beam. The reflect beams are everywhere because of Spiders. There are 10 Archers in the bottom stack and 3 Lightning Towers on the each stack. The south and SE auras and traps should be touching the buff beam. Upgrade the buff beams before the first wave. Make sure no Lightning Towers or Physical Beams die.

      Hint 1   Boost Monk position.

      Hint 2   Ogre Copter drop locations. Lightning immune Copter Ogres can land at the north location if your Lightning Towers are on cooldown. These can't damage the Crystal, so it isn't an instant loss if it happens.

      Hint 3   Djinn attack locations.

      Hint 4   Stack Lightning Towers (hotkey + spacebar simultaneously).