Quickly test tower tweaks directly in this build view. Changes are not saved.
Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.
No hint selected.
Highlight placed towers (Chrome limitation applies)
| Hero | HP | Damage | Range | Rate |
|---|---|---|---|---|
| Apprentice | 3 | 7 | 4 | 4 |
| Monk | 3 | 3 | 7 | 3 |
| Ev | 4 | 6 | 3 | 3 |
| Hermit | 4 | 6 | 3 | 3 |
Build Status: Public
Difficulty: Ruthless
Game Mode: Campaign
Hardcore: Yes
AFK Able: No
Time Per Run: ~10m
Mana Used: 0
Mana to Upgrade: 0
More Builds from dan543
Mirix's build but I made some changes to suit my playstyle.
Building phase:
Build auras, buff beams, 5 LTs and 2 DSTs (one facing northwest and one east). Bring a character with a monk guardian pet and put them around hint 3 (only for the first wave).
First wave:
Build the rest of the apprentice towers. Use your TB monk to split some mana for your builder and upgrade the buff beam with your towers.
After the first wave just build the remaining hermit towers, keep boosting and upgrading until the final wave. Tip: some ogres around the northwestern core take some time to kill so if you want, bring a DPS to deal with them faster.
Final wave:
I bring my builder app, TB and 2 guardian summoners. You can replace the summoners with 2 characters of your choosing but equip them both with a huntress pet.
26 April 2026
This worked great for me (most characters around 6k main stat, hermit 5k). I moved the auras on the west side right up next to the crystal. I also added a line of archers and a line of mages behind the golems to keep the boss occupied.