Map: Moraggo Desert Town

Return to Moraggo Seed Bomb build

Author: Renim ☕

DU 0/160 MU 0/160

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

    No hint selected.

    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Hermit 4153 8378 4946 2725

    Build Status: Public

    Difficulty: Any

    Game Mode: Campaign

    Hardcore: No

    Ruthless: No

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    I try to upgrade all beams except the one near marker 3 to 1 star before the wave. Will then move towards the invincible genie king and kill the mini djinnlets then go around and upgrade all beams to 3 star during combat, returning to the genie king's location to kill the djinnlets again.

    Arrows are directions, number of extra tips is number facing that direction.

    Beam near hint 5 I try to start just inside the door frame so if the genie king spawns in the spawn location closest to the golem he can't snipe it.
    I try to aim the 3 seed towers to cover both directions enemies can come from, you can rotate them slightly if need be, but I typically don't need to.

    Beam near hint 4 I place in such a way that my 3x seed towers cover both directions.
    I had issues with my seedbomb towers dying on hint 4 which is why there are 2 golems, if you have higher HP it might work with just 1 but I prefer 2 as it makes that one much safer.

    required stats is just what my herm has for stats. I didn't do super thurough testing to see how far low it needs to go. None of my pieces breach ~2k total stats anyway, so it feels fairly good.