Map: Tinkerer's Workshop

life of a victorian child in the factory (Pure Strategy Tinkerer's Workshop Ruthless)

Author: Staf

DU 0/116 MU 0/116

Sandbox Mode

Quickly test tower tweaks directly in this build view. Changes are not saved.

Hint focus

Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

    No hint selected.

    Tower Filters

    Highlight placed towers (Chrome limitation applies)

    Build Details

    Build Status: Public

    Difficulty: Ruthless

    Game Mode: Pure Strategy

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    I'm constantly cooking and testing so expect changes, but this is what I've been using for a few days.
    Do the secret before doing this. Please please please please please please. The 14 du is worth it for any TW build. https://www.youtube.com/watch?v=3Of4Iw-7riM
    The north auras are at the top of the conveyer belt ramp.
    Wave 22 - Upper adept, TB (Stands on Hint 3 / 1.5 "Grates" in the tunnel, shooting towards Hint 1. pretty much just make sure it hits both stacks), 2x huntress summoner on Hint 1, any character with a huntress guardian on hint 2 (I do gw for the Nessie Launcher :3). 
    Waves 23-35 (When everything is upgraded) - Replace Adept for Warden builder.
    Sometimes you need to repair south auras. Alternatively, if kobolds here are giving you issues, replace 1 shroom pit with a buff beam (Hint 4). This also lets TB hit the south auras to heal them. This is safer but slower.
    Stuck djinns suck, but there isnt that much you can do about them sadly. Even with that, at my stats (8k/4.5k/4.5k Warden, I sometimes do 7k/4k/4k when I forget to swap aprentice armor back), I'm getting 34 minute combat time.
    In terms of armor, you're trading the ability to wheel for golden enemies on Royal Gardens for actual drops outside of armor. Take your pick.