Map: Royal Gardens

Royal Gardens / Pure Strategy 22-35 / Armor

Author: nasei

DU 0/130 MU 0/130

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    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 0 6700 4500 5600
    Monk 4200 0 8200 0
    Ev 0 7700 0 0
    Hermit 4500 7100 5200 4100
    Warden 0 7900 4100 4700

    Build Status: Public

    Difficulty: Ruthless

    Game Mode: Pure Strategy

    AFK Able: No

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    DDPlanner seems not to calculate the DU used in Pure Strategy correctly. This build takes 129/130 DU.

    Build:

    • The stats listed are not the required, but the ones I had when testing build.
    • Build the buff beam on top of the "bridge" on the west side of it, at the edge, and the reflect on the east side, at the edge.
    • Ensnare Aura should reach the Buff Beam with Nature's Pylon.
      • I am not sure if it will reach it by building it where it's listed. I placed it closer and later moved it with Jester's Move Tower ability to where displayed when I figured it was a better idea.
    • All three damaging tower stacks go on top of the buff beam.
    • Depending on your Warden stats, you may not need to TB, but it is faster if you do.
    • Slight alternative build change: Instead of 4 Lightning Towers: 3 Lightning Towers + 1 Wisp Den + 1 Shroom Pit (130/130 DU used).

    Waves:

    • First wave: Upgrader + TB. Max towers during this wave
    • Remaining waves: TB + Summoner with 2 Huntress Guardians
    • Last wave: TB + Summoner with 2 Huntress Guardians + Summoner with Huntress and Monk Guardians + Warden Builder

    Notes:

    • Like mentioned before, the stats listed are not the required, but the ones I had when testing build.
    • With high enough status, you don't need TB but it certainly makes it faster. With my stats:
      • Starting at first wave (22) with the heroes listed below was smooth.
        • Upgrader
        • Summoner with 2 Huntress Guardians (Probably was not needed)
      • Last wave (35) with the heroes listed below was successful. However, it seemed at times quite overwhelming - but it was mostly just djinns. The cores were never in danger. It would have gone faster with TB and I do recommend TB. Lower damage output or bad luck with djinns despawning an aura and taking the Buff Beam with it is all it's needed for game over.
        • Summoner with 2 Huntress Guardians
        • Summoner with Huntress and Monk Guardians
        • Warden Builder
        • TB (Tower Boost was not activated, I kept one hero as TB just in case)