Map: Temple O' Love

Temple O' Love 3k-4k (2.5k TB monk) (NO-STACK) (NO-GUARDIAN)

Author: Batcat007

DU 0/80 MU 0/80

Sandbox Mode

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    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Huntress 1500 3700 2100 800
    Monk 1300 2700 3200 1400
    Ev 1700 5000 1000 1500
    Summoner 4000 1000 800 900
    Jester 1580 3687 0 0

    Build Status: Public

    Difficulty: Nightmare

    Game Mode: Campaign

    Hardcore: Yes

    AFK Able: No

    Time Per Run: 34:48

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    First Wave: get Aura stacks and some Top EV boost with Reflect beams.

    Second Wave: Get minions 

    Third Wave: get reflect beams and finish buff beams

    Fourth Wave: Depending on if you want to add the physical walls pre or post shark wave sometimes they will move them if you have a Mover Jester and are quick its no problem but you NEED them in place for final wave or you will lose. 

    Final Wave: Step up to green line on bottom right 2 aggro the squires and then retreat behind the wall but not to close be prepared to face tank the squires if need be for a bit and go back and forth because sometimes they will decide to hop the wall. If they make it past you, you lose. 

    Boss Fight: Reccomend a Jester to heal the map, Need a ranged weapon as the cupids fly higher tha any boss Ive fought so far its rather absurd. Staff Is best for jester or a huntress weapon on a dps Huntress. 

     

    1:Location of TB Monk have him hug back corner and I used a chicken baller and jsut threw them over the minion wall well boosting. The primary purpose is really just to keep stuff fairly passively healthy over there. 

    2: Location you need to pass green line to aggro the Squires ensure they dont start pathing down the middle or you will lose

    3: Good location to fight boss

    4: Secondary Location to Fight boss if reflects go down. 

     

    TIPS: Main goal between waves is maximizing upgrading get a genie or a djiin I used a djiin and before you complte a wave aim to full upgrade everything you have available.

    TIPS: Be careful during final wave about Huntresses Shredding down your reflect beams you dont want to get to the boss fight and have nowhere to go. 

    TIPS: Prioritize Getting the top goblins first and maxing out that top EV buff beam on the auras/gas trap because sometimes a stray goblin gets through if you are low enough stats like me at the start.

    TIPS: there is a secret puzzle on page 3 that if you click the button you get an additional accesory it is fairly easy parkour or you can hover but id reccomend doing it mid wave before you finish and already have everything fully upgraded. Kobold or spider worked easiest for me. I reccomend not doing it during the Warrior wave as they can be finnicky and you dont want one to follow you across the map and make you lose. And the Final wave you HAVE to be in those spots and ensure the Physical wall does not break on either side or you will lose. 

    TIPS: its hard for the Goblin Cupids to hit you in that big wall behind the forge if you had a weapon that goes through walls and a lot of patience you might be able to do something miraculous.

    TIPS: Present is optional but anything to help with the crysatline squries so you can get to your Monk top is better. 

    TIPS: The Top minion walls ended up going down in my playthrough as long as you play in the box at 3 you should be fine maybe throw some random scrap up top and max it during the 3 seconds before the boss. 

     

     

    For DPS I was Jester with about 5mil DPS and 2600 Wheel 75% Resitances and 270,000 HP (My Jester stats are for hero not tower)

    Note: I know my EV Damage is at 5000 but my Summoners non Healths stats are minimal My minions were the only thing not causing problems during the run its the Bosses and the Crystaline squires you gotta watch out for. 

    Hint focus

    Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

      No hint selected.

      Tower Filters

      Highlight placed towers (Chrome limitation applies)

      Build Details
      Required Hero Stats
      Hero HP Damage Range Rate
      Huntress 1500 3700 2100 800
      Monk 1300 2700 3200 1400
      Ev 1700 5000 1000 1500
      Summoner 4000 1000 800 900
      Jester 1580 3687 0 0

      Build Status: Public

      Difficulty: Nightmare

      Game Mode: Campaign

      Hardcore: Yes

      AFK Able: No

      Time Per Run: 34:48

      Mana Used: 0

      Mana to Upgrade: 0

      Build Description

      First Wave: get Aura stacks and some Top EV boost with Reflect beams.

      Second Wave: Get minions 

      Third Wave: get reflect beams and finish buff beams

      Fourth Wave: Depending on if you want to add the physical walls pre or post shark wave sometimes they will move them if you have a Mover Jester and are quick its no problem but you NEED them in place for final wave or you will lose. 

      Final Wave: Step up to green line on bottom right 2 aggro the squires and then retreat behind the wall but not to close be prepared to face tank the squires if need be for a bit and go back and forth because sometimes they will decide to hop the wall. If they make it past you, you lose. 

      Boss Fight: Reccomend a Jester to heal the map, Need a ranged weapon as the cupids fly higher tha any boss Ive fought so far its rather absurd. Staff Is best for jester or a huntress weapon on a dps Huntress. 

       

      1:Location of TB Monk have him hug back corner and I used a chicken baller and jsut threw them over the minion wall well boosting. The primary purpose is really just to keep stuff fairly passively healthy over there. 

      2: Location you need to pass green line to aggro the Squires ensure they dont start pathing down the middle or you will lose

      3: Good location to fight boss

      4: Secondary Location to Fight boss if reflects go down. 

       

      TIPS: Main goal between waves is maximizing upgrading get a genie or a djiin I used a djiin and before you complte a wave aim to full upgrade everything you have available.

      TIPS: Be careful during final wave about Huntresses Shredding down your reflect beams you dont want to get to the boss fight and have nowhere to go. 

      TIPS: Prioritize Getting the top goblins first and maxing out that top EV buff beam on the auras/gas trap because sometimes a stray goblin gets through if you are low enough stats like me at the start.

      TIPS: there is a secret puzzle on page 3 that if you click the button you get an additional accesory it is fairly easy parkour or you can hover but id reccomend doing it mid wave before you finish and already have everything fully upgraded. Kobold or spider worked easiest for me. I reccomend not doing it during the Warrior wave as they can be finnicky and you dont want one to follow you across the map and make you lose. And the Final wave you HAVE to be in those spots and ensure the Physical wall does not break on either side or you will lose. 

      TIPS: its hard for the Goblin Cupids to hit you in that big wall behind the forge if you had a weapon that goes through walls and a lot of patience you might be able to do something miraculous.

      TIPS: Present is optional but anything to help with the crysatline squries so you can get to your Monk top is better. 

      TIPS: The Top minion walls ended up going down in my playthrough as long as you play in the box at 3 you should be fine maybe throw some random scrap up top and max it during the 3 seconds before the boss. 

       

       

      For DPS I was Jester with about 5mil DPS and 2600 Wheel 75% Resitances and 270,000 HP (My Jester stats are for hero not tower)

      Note: I know my EV Damage is at 5000 but my Summoners non Healths stats are minimal My minions were the only thing not causing problems during the run its the Bosses and the Crystaline squires you gotta watch out for. 

      Hint focus

      Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.

        No hint selected.

        Tower Filters

        Highlight placed towers (Chrome limitation applies)

        Build Details
        Required Hero Stats
        Hero HP Damage Range Rate
        Huntress 1500 3700 2100 800
        Monk 1300 2700 3200 1400
        Ev 1700 5000 1000 1500
        Summoner 4000 1000 800 900
        Jester 1580 3687 0 0

        Build Status: Public

        Difficulty: Nightmare

        Game Mode: Campaign

        Hardcore: Yes

        AFK Able: No

        Time Per Run: 34:48

        Mana Used: 0

        Mana to Upgrade: 0

        Build Description

        First Wave: get Aura stacks and some Top EV boost with Reflect beams.

        Second Wave: Get minions 

        Third Wave: get reflect beams and finish buff beams

        Fourth Wave: Depending on if you want to add the physical walls pre or post shark wave sometimes they will move them if you have a Mover Jester and are quick its no problem but you NEED them in place for final wave or you will lose. 

        Final Wave: Step up to green line on bottom right 2 aggro the squires and then retreat behind the wall but not to close be prepared to face tank the squires if need be for a bit and go back and forth because sometimes they will decide to hop the wall. If they make it past you, you lose. 

        Boss Fight: Reccomend a Jester to heal the map, Need a ranged weapon as the cupids fly higher tha any boss Ive fought so far its rather absurd. Staff Is best for jester or a huntress weapon on a dps Huntress. 

         

        1:Location of TB Monk have him hug back corner and I used a chicken baller and jsut threw them over the minion wall well boosting. The primary purpose is really just to keep stuff fairly passively healthy over there. 

        2: Location you need to pass green line to aggro the Squires ensure they dont start pathing down the middle or you will lose

        3: Good location to fight boss

        4: Secondary Location to Fight boss if reflects go down. 

         

        TIPS: Main goal between waves is maximizing upgrading get a genie or a djiin I used a djiin and before you complte a wave aim to full upgrade everything you have available.

        TIPS: Be careful during final wave about Huntresses Shredding down your reflect beams you dont want to get to the boss fight and have nowhere to go. 

        TIPS: Prioritize Getting the top goblins first and maxing out that top EV buff beam on the auras/gas trap because sometimes a stray goblin gets through if you are low enough stats like me at the start.

        TIPS: there is a secret puzzle on page 3 that if you click the button you get an additional accesory it is fairly easy parkour or you can hover but id reccomend doing it mid wave before you finish and already have everything fully upgraded. Kobold or spider worked easiest for me. I reccomend not doing it during the Warrior wave as they can be finnicky and you dont want one to follow you across the map and make you lose. And the Final wave you HAVE to be in those spots and ensure the Physical wall does not break on either side or you will lose. 

        TIPS: its hard for the Goblin Cupids to hit you in that big wall behind the forge if you had a weapon that goes through walls and a lot of patience you might be able to do something miraculous.

        TIPS: Present is optional but anything to help with the crysatline squries so you can get to your Monk top is better. 

        TIPS: The Top minion walls ended up going down in my playthrough as long as you play in the box at 3 you should be fine maybe throw some random scrap up top and max it during the 3 seconds before the boss. 

         

         

        For DPS I was Jester with about 5mil DPS and 2600 Wheel 75% Resitances and 270,000 HP (My Jester stats are for hero not tower)

        Note: I know my EV Damage is at 5000 but my Summoners non Healths stats are minimal My minions were the only thing not causing problems during the run its the Bosses and the Crystaline squires you gotta watch out for.