Quickly test tower tweaks directly in this build view. Changes are not saved.
Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.
No hint selected.
Highlight placed towers (Chrome limitation applies)
| Hero | HP | Damage | Range | Rate |
|---|---|---|---|---|
| Huntress | 1500 | 3700 | 2100 | 800 |
| Monk | 1300 | 2700 | 3200 | 1400 |
| Ev | 1700 | 5000 | 1000 | 1500 |
| Summoner | 4000 | 1000 | 800 | 900 |
| Jester | 1580 | 3687 | 0 | 0 |
More Builds from Batcat007
First Wave: get Aura stacks and some Top EV boost with Reflect beams.
Second Wave: Get minions
Third Wave: get reflect beams and finish buff beams
Fourth Wave: Depending on if you want to add the physical walls pre or post shark wave sometimes they will move them if you have a Mover Jester and are quick its no problem but you NEED them in place for final wave or you will lose.
Final Wave: Step up to green line on bottom right 2 aggro the squires and then retreat behind the wall but not to close be prepared to face tank the squires if need be for a bit and go back and forth because sometimes they will decide to hop the wall. If they make it past you, you lose.
Boss Fight: Reccomend a Jester to heal the map, Need a ranged weapon as the cupids fly higher tha any boss Ive fought so far its rather absurd. Staff Is best for jester or a huntress weapon on a dps Huntress.
1:Location of TB Monk have him hug back corner and I used a chicken baller and jsut threw them over the minion wall well boosting. The primary purpose is really just to keep stuff fairly passively healthy over there.
2: Location you need to pass green line to aggro the Squires ensure they dont start pathing down the middle or you will lose
3: Good location to fight boss
4: Secondary Location to Fight boss if reflects go down.
TIPS: Main goal between waves is maximizing upgrading get a genie or a djiin I used a djiin and before you complte a wave aim to full upgrade everything you have available.
TIPS: Be careful during final wave about Huntresses Shredding down your reflect beams you dont want to get to the boss fight and have nowhere to go.
TIPS: Prioritize Getting the top goblins first and maxing out that top EV buff beam on the auras/gas trap because sometimes a stray goblin gets through if you are low enough stats like me at the start.
TIPS: there is a secret puzzle on page 3 that if you click the button you get an additional accesory it is fairly easy parkour or you can hover but id reccomend doing it mid wave before you finish and already have everything fully upgraded. Kobold or spider worked easiest for me. I reccomend not doing it during the Warrior wave as they can be finnicky and you dont want one to follow you across the map and make you lose. And the Final wave you HAVE to be in those spots and ensure the Physical wall does not break on either side or you will lose.
TIPS: its hard for the Goblin Cupids to hit you in that big wall behind the forge if you had a weapon that goes through walls and a lot of patience you might be able to do something miraculous.
TIPS: Present is optional but anything to help with the crysatline squries so you can get to your Monk top is better.
TIPS: The Top minion walls ended up going down in my playthrough as long as you play in the box at 3 you should be fine maybe throw some random scrap up top and max it during the 3 seconds before the boss.
For DPS I was Jester with about 5mil DPS and 2600 Wheel 75% Resitances and 270,000 HP (My Jester stats are for hero not tower)
Note: I know my EV Damage is at 5000 but my Summoners non Healths stats are minimal My minions were the only thing not causing problems during the run its the Bosses and the Crystaline squires you gotta watch out for.
Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.
No hint selected.
Highlight placed towers (Chrome limitation applies)
| Hero | HP | Damage | Range | Rate |
|---|---|---|---|---|
| Huntress | 1500 | 3700 | 2100 | 800 |
| Monk | 1300 | 2700 | 3200 | 1400 |
| Ev | 1700 | 5000 | 1000 | 1500 |
| Summoner | 4000 | 1000 | 800 | 900 |
| Jester | 1580 | 3687 | 0 | 0 |
More Builds from Batcat007
First Wave: get Aura stacks and some Top EV boost with Reflect beams.
Second Wave: Get minions
Third Wave: get reflect beams and finish buff beams
Fourth Wave: Depending on if you want to add the physical walls pre or post shark wave sometimes they will move them if you have a Mover Jester and are quick its no problem but you NEED them in place for final wave or you will lose.
Final Wave: Step up to green line on bottom right 2 aggro the squires and then retreat behind the wall but not to close be prepared to face tank the squires if need be for a bit and go back and forth because sometimes they will decide to hop the wall. If they make it past you, you lose.
Boss Fight: Reccomend a Jester to heal the map, Need a ranged weapon as the cupids fly higher tha any boss Ive fought so far its rather absurd. Staff Is best for jester or a huntress weapon on a dps Huntress.
1:Location of TB Monk have him hug back corner and I used a chicken baller and jsut threw them over the minion wall well boosting. The primary purpose is really just to keep stuff fairly passively healthy over there.
2: Location you need to pass green line to aggro the Squires ensure they dont start pathing down the middle or you will lose
3: Good location to fight boss
4: Secondary Location to Fight boss if reflects go down.
TIPS: Main goal between waves is maximizing upgrading get a genie or a djiin I used a djiin and before you complte a wave aim to full upgrade everything you have available.
TIPS: Be careful during final wave about Huntresses Shredding down your reflect beams you dont want to get to the boss fight and have nowhere to go.
TIPS: Prioritize Getting the top goblins first and maxing out that top EV buff beam on the auras/gas trap because sometimes a stray goblin gets through if you are low enough stats like me at the start.
TIPS: there is a secret puzzle on page 3 that if you click the button you get an additional accesory it is fairly easy parkour or you can hover but id reccomend doing it mid wave before you finish and already have everything fully upgraded. Kobold or spider worked easiest for me. I reccomend not doing it during the Warrior wave as they can be finnicky and you dont want one to follow you across the map and make you lose. And the Final wave you HAVE to be in those spots and ensure the Physical wall does not break on either side or you will lose.
TIPS: its hard for the Goblin Cupids to hit you in that big wall behind the forge if you had a weapon that goes through walls and a lot of patience you might be able to do something miraculous.
TIPS: Present is optional but anything to help with the crysatline squries so you can get to your Monk top is better.
TIPS: The Top minion walls ended up going down in my playthrough as long as you play in the box at 3 you should be fine maybe throw some random scrap up top and max it during the 3 seconds before the boss.
For DPS I was Jester with about 5mil DPS and 2600 Wheel 75% Resitances and 270,000 HP (My Jester stats are for hero not tower)
Note: I know my EV Damage is at 5000 but my Summoners non Healths stats are minimal My minions were the only thing not causing problems during the run its the Bosses and the Crystaline squires you gotta watch out for.
Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.
No hint selected.
Highlight placed towers (Chrome limitation applies)
| Hero | HP | Damage | Range | Rate |
|---|---|---|---|---|
| Huntress | 1500 | 3700 | 2100 | 800 |
| Monk | 1300 | 2700 | 3200 | 1400 |
| Ev | 1700 | 5000 | 1000 | 1500 |
| Summoner | 4000 | 1000 | 800 | 900 |
| Jester | 1580 | 3687 | 0 | 0 |
More Builds from Batcat007
First Wave: get Aura stacks and some Top EV boost with Reflect beams.
Second Wave: Get minions
Third Wave: get reflect beams and finish buff beams
Fourth Wave: Depending on if you want to add the physical walls pre or post shark wave sometimes they will move them if you have a Mover Jester and are quick its no problem but you NEED them in place for final wave or you will lose.
Final Wave: Step up to green line on bottom right 2 aggro the squires and then retreat behind the wall but not to close be prepared to face tank the squires if need be for a bit and go back and forth because sometimes they will decide to hop the wall. If they make it past you, you lose.
Boss Fight: Reccomend a Jester to heal the map, Need a ranged weapon as the cupids fly higher tha any boss Ive fought so far its rather absurd. Staff Is best for jester or a huntress weapon on a dps Huntress.
1:Location of TB Monk have him hug back corner and I used a chicken baller and jsut threw them over the minion wall well boosting. The primary purpose is really just to keep stuff fairly passively healthy over there.
2: Location you need to pass green line to aggro the Squires ensure they dont start pathing down the middle or you will lose
3: Good location to fight boss
4: Secondary Location to Fight boss if reflects go down.
TIPS: Main goal between waves is maximizing upgrading get a genie or a djiin I used a djiin and before you complte a wave aim to full upgrade everything you have available.
TIPS: Be careful during final wave about Huntresses Shredding down your reflect beams you dont want to get to the boss fight and have nowhere to go.
TIPS: Prioritize Getting the top goblins first and maxing out that top EV buff beam on the auras/gas trap because sometimes a stray goblin gets through if you are low enough stats like me at the start.
TIPS: there is a secret puzzle on page 3 that if you click the button you get an additional accesory it is fairly easy parkour or you can hover but id reccomend doing it mid wave before you finish and already have everything fully upgraded. Kobold or spider worked easiest for me. I reccomend not doing it during the Warrior wave as they can be finnicky and you dont want one to follow you across the map and make you lose. And the Final wave you HAVE to be in those spots and ensure the Physical wall does not break on either side or you will lose.
TIPS: its hard for the Goblin Cupids to hit you in that big wall behind the forge if you had a weapon that goes through walls and a lot of patience you might be able to do something miraculous.
TIPS: Present is optional but anything to help with the crysatline squries so you can get to your Monk top is better.
TIPS: The Top minion walls ended up going down in my playthrough as long as you play in the box at 3 you should be fine maybe throw some random scrap up top and max it during the 3 seconds before the boss.
For DPS I was Jester with about 5mil DPS and 2600 Wheel 75% Resitances and 270,000 HP (My Jester stats are for hero not tower)
Note: I know my EV Damage is at 5000 but my Summoners non Healths stats are minimal My minions were the only thing not causing problems during the run its the Bosses and the Crystaline squires you gotta watch out for.