Quickly test tower tweaks directly in this build view. Changes are not saved.
Click on a numbered hint marker on the map to zoom and highlight nearby towers. Double click on map to reset zoom.
No hint selected.
Highlight placed towers (Chrome limitation applies)
| Hero | HP | Damage | Range | Rate |
|---|---|---|---|---|
| Monk | 3500 | 3400 | 7300 | 3300 |
| Ev | 0 | 7000 | 4000 | 4000 |
| Guardian | 8500 | 0 | 4000 | 4000 |
Build Status: Public
Difficulty: Any
Game Mode: Survival
Hardcore: Yes
Mix Mode: No
AFK Able: No
Mana Used: 0
Mana to Upgrade: 0
More Builds from Treadmill
If you have consistency issues with only one aura stack this works great. Slightly longer to build though than a one aura stack build but less moving around of characters to different places.
I only use LTS for 32-35 NM, otherwise i just replace them with owls and a healing aura for teddy or bunny farming on RL.
Works on NM or RL survival for any pet build (teddy, bunny, cupid). Stats listed are just my stats.
6DU buff beam connects the 2 aura stacks
Marker 3 is where i put builder / chars with guardians (huntress and squire), they tend to take less dmg there. TB aims at marker 3
First wave: Upper + TB + summ with double huntress guardian + builder
For bunny and teddy, I don't switch my upper and sit afk next wave.
For cupid, can put in your chars with huntress / squire guardians and afk. If you're doing NM remember to put in what chars you want for specific weapons.
Run time: NM waves for cupids were like 3+ min combat / wave, RL waves tend to be ~ 90 seconds per wave (based off of bunny runs).