Map: Alchemical Laboratory

Alch Lab RLPS LTs+ hermit towers

Author: Treadmill

DU 0/85 MU 0/85

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    Build Details
    Required Hero Stats
    Hero HP Damage Range Rate
    Apprentice 2500 8000 5000 5000
    Monk 3800 4877 7482 3200
    Ev 0 8000 4000 4000
    Hermit 4700 8000 5000 4200

    Build Status: Public

    Difficulty: Ruthless

    Game Mode: Pure Strategy

    AFK Able: No

    Time Per Run: 31:30 combat 21-35

    Mana Used: 0

    Mana to Upgrade: 0

    Build Description

    If you want a safer run use ensnare over elec aura

    I run app builder, TB, summ with apprentice + huntress guardian, and summ with huntress + monk guardians (for the auras). I up w21 with upper instead of the app builder

    I don't think this build is meant for gold wheeling, i'd add minions or gas traps or whatever if you want to attempt that

    If you want an even lazier build, I recommend verkty's 4 mushroom build: https://dundefplanner.com/map.php?load=5597 <-- would recommend a geared hermit tho

    Runs for me were around the 31:30 minute combat mark, so results may vary depending on stats.

    This map is *coastal* armor quality, so runs should be wave 21-35 (wave 22 the best for coastal maps)